Coranac

Usenti - A bitmap editor. Created: 2007-10-10 – 19:41.

Usenti is a simple bitmap editor for paletted images, it is the result of me being completely fed up with the lack of dec^H^H^Hany palette support in Paint, and finding the bigger photo applications a little too big for comfort. The basic toolset is very similar to MS-Paint, but often less annoying. The various palette/color manipulation tools like the palette-bar palette swapper, and variable zooms and gridlines can make drawing basic things a lot easier.

The main drive for Usenti has always been for use in GBA development. As such, it has a good exporter to GBA-usable formats. The same one as in grit in fact, so I'll refer you to that for further details.

Readme

usenti-readme.txt

Usenti downloads

Current version: 1.7.10.


4 Comments »

  1. Well I downloaded the program and it does look a bit like paint. Since I have at times been frustrated by paint I'm anxious to see how it works. I noted the grid in the upper left and that does look like a good aid. I'll try it and giveyou some feed back.
    Ron Hartwell
    How to Use a Router Tool

    Comment by Ron Hartwell — 2011-06-19 @ 22:57
  2. Hey Cearn.

    I was thinking (uh oh =P), and wondered if you'd thought of creating a custom Usenti format in which you can add alpha blending to the palettized[sic] colours for use in DS games (ie, for making realistic shadows), as it gets quite annoying setting the bits by hand.

    Cheers!

    Comment by Aikku — 2011-07-14 @ 15:35
  3. Great program! I'm not programming for the GBA nor the DS, but I use it every time I need control over the palette on 8 bpp files because I think it's the best software in the world for that purpose.

    Thank you for your good work!

    Comment by JR — 2011-07-19 @ 11:34
  4. @ Aikku
    I know, I know; I'm way too late to reply.

    Anyway, while it would be a good idea to to have some alpha control, there'd be no way to visually show the effect it has. usenti just used ye olde GDI for rendering, which doesn't have transparent rendering, and I'm not sure how it would react if I used the rgbReserved field as alpha.

    I should port the whole thing to something more modern like C# and/or GDI+, but I simply don't have the time for it :\.

    Comment by cearn — 2011-08-23 @ 13:12
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