Coranac

grit - GBA Raster Image Transmogrifier. Created: 2007-10-10 – 22:03.

Grit and its GUI version Wingrit are my image converters for the GBA (and NDS I guess). They can do most of the simple things like reading an image (pretty much any type of bitmap thanks to FreeImage) and converting it to binary data of various bitdepths which can be directly put into VRAM, but also more complicated matters such as tiling and metatiling (for 1D object mapping for example), making a tilemap along with a reduced tileset (or using an external tileset), popular map layouts, and compression compatible with the GBA's BIOS routines. The capability for an NDS alphabit has been added recently as well. Output can be C/asm arrays, raw binary, GBFS, and a RIFF-based format called GRF.

Not good enough? Well, the source code is available too, so you're free to modify it. The code should be platform independent right now, or at least very nearly so; the catch being that you might have add or remove some type definitions and maybe create your own makefile for compilation.

Documentation

grit-readme.txt, wingrit-readme.txt, Manuals,

Grit Downloads

Current version: 0.8.3

Previous versions

Grit vs git

What's now called grit used to be git. Then came the news that the name was taken on Linux. This caused problems with building devkitPro there, and made a lot of people unhappy. Well, some anyway. Hence, a change of names. Of course this made me a little unhappy, but then there's “needs of the many…” and “scooped”, etc, so I'll just have to accept it.


1 Comment »

  1. [...] Grit (previous GIT which stands of "GBA Image Transmogrifier") is an image conversion utility for the GBA and Nintendo DS. [...]

    Pingback by Embedding graphics in the DS using grit — 2008-06-12 @ 12:34
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