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	<title>Coranac</title>
	<link>http://www.coranac.com</link>
	<description>my own little world</description>
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		<title>Tiny little tonc fix</title>
		<description><![CDATA[I just noticed that the gfxmake files in tonc&#8217;s advanced examples used an absolute link to grit.exe, which of course won&#8217;t work unless you have my file system. They no use local links now. Should compile right out of the box again now. &#160; New tonc-code.zip]]></description>
		<link>http://www.coranac.com/2011/11/tiny-little-tonc-fix/</link>
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		<title>Today&#8217;s steam deal : SpaceChem</title>
		<description><![CDATA[This is just a small head&#8217;s up (I intend to do a larger discussion later) about one of the most awesome and geeky indie-games available at the moment: SpaceChem by Zachatronics Industries. &#160; The basic premise behind SpaceChem is chemical engineering: in each assignment, you get some input molecules and you have to turn them [...]]]></description>
		<link>http://www.coranac.com/2011/07/steam-deal-spacechem/</link>
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		<title>The Netherlands &#8211; FUCK YEAH!</title>
		<description><![CDATA[<br />
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Normally, I don&#8217;t really do this kind of stuff, but &#8230; Finals!!! woooOOOOOOOOOOOOOOOOOOOooo!!! &#160; Holy crap, that was a tight game. First a beautiful goal by van Bronckhorst. Then the equalizer by Forl&#225;n just before the break. Then a hideous goal by not-Sneijder, but he gets the point anyway, quickly followed by Robben&#8217;s header. And [...]]]></description>
		<link>http://www.coranac.com/2010/07/the-netherlands-fuck-yeah/</link>
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		<title>Portal is free :D</title>
		<description><![CDATA[It seems that Valve is &#8216;selling&#8217; the absolutely awesome Portal for zero dollars until May 24th. If you don&#8217;t have it yet, this would be a good time to get it. &#160; Linky: http://store.steampowered.com/freeportal/]]></description>
		<link>http://www.coranac.com/2010/05/portal-is-free/</link>
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		<title>Probabilities in simple random samples</title>
		<description><![CDATA[<br />
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1 Introduction 2 Probability and its rules 3 Combinatorics : counting evolved 4 Examples 5 Summary 1 Introduction When it comes to math, one of the things that people are phenomenally bad at &#8211; aside from the obvious everything &#8211; is probabilities. Specifically, calculating probabilities. People are bad enough at estimating chances, but properly calculating [...]]]></description>
		<link>http://www.coranac.com/2010/05/probabilities-in-simple-random-samples/</link>
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		<title>setds 1.01 and an annoying yet oddly fitting bug</title>
		<description><![CDATA[It seems that a bug in the hiscore entry code that I thought I&#8217;d fixed over a month ago got resurrected in setds v1.0. So I fixed it &#8211; refixed it &#8211; today and we&#8217;re now at setds v1.01. &#160; Sigh. Gaddammit &#62;_&#60;]]></description>
		<link>http://www.coranac.com/2010/04/setds-1-01/</link>
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		<title>setds 1.0</title>
		<description><![CDATA[I&#8217;ve finally taken the time to add proper saving that works on hardware (at least on my R4, which is the only card I have right now). I&#8217;ve also fixed a very annoying game-hanging bug and did some tweaking here and there, like correcting the decay constant so that I can finally get the scores [...]]]></description>
		<link>http://www.coranac.com/2010/04/setds-1-0/</link>
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		<title>DMA vs ARM9, round 2 : invalidate considered harmful</title>
		<description><![CDATA[It would seem these two aren&#8217;t finished with each other yet. &#160; A while ago, I wrote an article about NDS caching , how it can interfere with DMA transfers and what you can do about them. A little later I got a pingback from ant512, who had tried the &#8220;safe&#8221; DMA routines I made [...]]]></description>
		<link>http://www.coranac.com/2010/03/dma-vs-arm9-round-2/</link>
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		<title>Grit 0.8.6 : synchronization update</title>
		<description><![CDATA[This is just an update to synchronize what I have with devkitPro&#8216;s distribution of grit. This includes updates to the makefile, and turning back the way the size-constant was defined back to a #define. Apparently, consts aren&#8217;t constanty enough for C compilers for use in array declarations. Shame, I would have liked to get rid [...]]]></description>
		<link>http://www.coranac.com/2010/03/grit-0-8-6-synchronization-update/</link>
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		<title>grit 0.8.4 (out with the old bugs, in with the new)</title>
		<description><![CDATA[Okay, so it&#8217;s been a while, but there&#8217;s finally a new version for grit. &#160; First of all, the vector::insert should finally be fixed. And there was much rejoicing. I&#8217;ve also added an option for forcing the map palette-index (-mp &#60;num&#62;, which should help with NDS backgrounds that use ext-palettes. &#160; Also &#8211; and this [...]]]></description>
		<link>http://www.coranac.com/2010/02/grit-0-8-4/</link>
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