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	<title>Coranac</title>
	<link>http://www.coranac.com</link>
	<description>my own little world</description>
	<lastBuildDate>Thu, 11 Feb 2010 20:04:27 +0000</lastBuildDate>
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	<language>en</language>
	
	<item>
		<title>grit 0.8.4 (out with the old bugs, in with the new)</title>
		<description>
Okay, so it's been a while, but there's finally a new version for grit.
[br]


First of all, the vector::insert should finally be fixed. And there was much rejoicing. I've also added an option for forcing the map palette-index (-mp &#60;num&#62;, which should help with NDS backgrounds that use ext-palettes.
[br]

Also &#8211; and ...</description>
		<link>http://www.coranac.com/2010/02/grit-0-8-4/</link>
			</item>
	<item>
		<title>Because robots need love too</title>
		<description>
From xkcd (obviously)


[img src="[$IMGBASE]spirit.png" alt="On January 26th, 2274 Mars days into the mission, NASA declared Spirit a 'stationary research station', expected to stay operational for several more months until the dust buildup on its solar panels forces a final shutdown."/]


T_T
 </description>
		<link>http://www.coranac.com/2010/01/because-robots-need-love-too/</link>
			</item>
	<item>
		<title>Symmetrical date is symmetrical</title>
		<description>
Random trivia: today is January 2nd, 2010. Or, in the 
One True Date Formatting, 20100102 : a symmetrical date. The next one won't be November next year.


insert obigatory "symmetrical" macro here
 </description>
		<link>http://www.coranac.com/2010/01/symmetrical-date-is-symmetrical/</link>
			</item>
	<item>
		<title>I maek game :D</title>
		<description>
Okay, so it's only a card game; but a game nonetheless.
[br]


The game in question is an NDS implementation of 
[wiki cap="SET"]Set_(game)[/wiki]. Set is a card-matching game 
with 81 cards (see below). The figures on the cards have four 
properties and 3 possibilities for each property. The key is to find ...</description>
		<link>http://www.coranac.com/2009/12/setds/</link>
			</item>
	<item>
		<title>Some new notes on NDS code size</title>
		<description>
When I discussed the 

memory footprints of several C/C++ elements, I apparently missed a 
very important item: operator new and related functions. I 
assumed new shouldn't increase the binary that much, 
but boy was I wrong.


The short story is that officially new should throw an 
exception when it can't allocate ...</description>
		<link>http://www.coranac.com/2009/11/sizeof-new/</link>
			</item>
	<item>
		<title>Filter juggling and comment preview</title>
		<description>
One of the nice features of WordPress is that it already has a lot of 
functionality built-in. The whole thing is set up so that normal people 
can just install and start writing posts immediately, with WordPress 
taking care of all the details like converting 
HTML entities 
and adding newline ...</description>
		<link>http://www.coranac.com/2009/08/filter-juggling-and-comment-preview/</link>
			</item>
	<item>
		<title>Signs from Hell</title>
		<description>[brevs
	IMGBASE="/img/post/signs/"
/]


The integer datatypes in C can be either signed or unsigned. Sometimes, 
it's obvious which should be used; for negative values you clearly 
should use signed types, for example. In many cases there is no obvious 
choice &#8211; in that case it usually doesn't matter which you use. 
Usually, but ...</description>
		<link>http://www.coranac.com/2009/08/signs-from-hell/</link>
			</item>
	<item>
		<title>Another fast fixed-point sine approximation</title>
		<description>[brevs
  IMGBASE="/img/post/sine/"
/]


Gaddammit!
[br]

So here I am, looking forward to a nice quiet weekend; hang 
back, watch some telly and maybe read a bit &#8211; but 
NNnnneeeEEEEEUUUuuuuuuuu!! Someone had to write an interesting 
article about sine approximation.
With a challenge at the end. And using an inefficient kind 
of approximation. And so ...</description>
		<link>http://www.coranac.com/2009/07/sines/</link>
			</item>
	<item>
		<title>Bughunting</title>
		<description>[brevs
  IMGBASE="/img/post/avp3/"
/]


Yes! 
 YES!! 
 OH GOD, YES!!! 
[br]

I mean &#8230; uhm &#8230;
&#8230;

While browsing throught the E3 reports, I was moderately pleased to see 
the Aliens versus Predator series (of games, not movies) is 
getting another sequel.
[br]


I've always had a soft spot for [wiki cap="xenomorphs"]Xenomorph_(Alien)[/wiki]. 
This extends to the ...</description>
		<link>http://www.coranac.com/2009/06/bughunting/</link>
			</item>
	<item>
		<title>new and improved geshi</title>
		<description>
With Tonc I pretty much did all the syntax highlighting of code manually. 
As you might expect, this experience was &#8211; well, the proper description is 
something not suitable for anyone under the age of several thousand, 
so let's keep it at &#8220;somewhat less than pleasant&#8221;. So the first 
thing ...</description>
		<link>http://www.coranac.com/2009/06/new-geshi/</link>
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