Val and Scott were joking that "dihydrogen monoxide" was coming out of Lee County residents' taps.
That's another name for water.
But many who didn't know that thought it may be unsafe to drink.
That led to several calls at Lee County Utilities.
Val and Scott have been suspended indefinitely.
Normally, I don't really do this kind of stuff, but …
Holy crap, that was a tight game. First a beautiful goal by van Bronckhorst. Then the equalizer by Forlán just before the break. Then a hideous goal by not-Sneijder, but he gets the point anyway, quickly followed by Robben's header. And then in overtime they still almost manage to blow it when Pereira makes it 2–3 and then drama in the rest of the overtime! OMFGWTFBBQ!!111!!ELEVENTYONE!!!
Netherlands – Germany finals incoming!
It seems that Valve is 'selling' the absolutely awesome Portal for zero dollars until May 24th. If you don't have it yet, this would be a good time to get it.
Yes! YES!! OH GOD, YES!!!
While browsing throught the E3 reports, I was moderately pleased to see the Aliens versus Predator series (of games, not movies) is getting another sequel.
I've always had a soft spot for xenomorphs. This extends to the Aliens versus Predator games that have been released on the PC. The first AVP came out in 1999 and I think this was one of the first PC games I ever bought. While not really as popular or as rich in storyline as, say, HalfLife, I still think it has many redeeming qualities even today. For example …
You can play as Human, Alien, or Predator, each with very different styles of play. This was pretty unique back then for FPSs. Actually, I think it still is. The Alien in particular was unusual: very quick, able to walk on walls and ceilings and a strange fish-eye lens point of view. It also had no ranged attack, which meant you had to get up close and personal to attack. Moreover, the alien did not have much in the way of hitpoints, which effectively meant that you had to not only get close, but get close undetected. You had to hide in dark corners and on ceilings waiting for people to walk by and then bite their heads off.
Most games will put you as the Hero Marine against bug-like critters to be slaughtered en-masse. This game gives you the opportunity to see what it looks like from the other side, which is definitely an educational experience. One thing that comes very clear, for example, is why fire and flamethrowers are not your friend. Bullets could often be avoided (except from turrets), but flamethrowers put up an entire wall of fire and one hit would keep burning for quite some time which, for creatures with few hitpoints, would fit nicely into the bad things category.
Playing against the aliens was also a different-than-usual experience. Able to hide anywhere (how many FPSs require you to check the ceilings?), nearly invisible against the background, fast and very, very deadly.
And … oh yeah! They bleed acid. Yeah.
They also had a very peculiar reaction to being shot: exploding and scattering themselves over a wide area. All while bleeding acid. If you remember your physics classes, you should be aware of this thing called inertia: things in motion will continue in the same direction. You know which direction the Aliens will usually be moving towards when you shoot them? You. You know in which direction all the parts and blood will be moving? You!
In other words: even when you kill them, there's a good chance they'll kill you right back.
The game's also quite hard. I'd almost say Nintendo Hard. AVP 1 had no in-level saving. I don't think there's ever been a PC FPS that didn't allow you to save at will. Combined with the fact that the characters were realistically weak (a rocket jump, would only get parts of you to far-off distances or heights; on average you remain in the same spot), the lack of saving increased the tension considerably.
Of course a sizable group of gamers, cowardly pussies that they are, complained and eventually a save feature was added later. Shame, really; the levels are short enough for it to work, and it's actually way more fun to play when you're running for dear life.
And then there's the motion tracker. If you've seen the movie Aliens, you'll know what I'm talking about. Basically, it's a device that measures how deep the shit you're in is. If it emits a low bup, you're safe; if it starts giving off a high-pitched beep (or worse, multiple beeps), you're in trouble.
This truly is the stuff of nightmares. There's actually something worse than darkness: darkness and having a reminder that you're probably going to die in the next few steps if you're not careful. This feeling was enhanced by the night vision goggles which turn off the tracker. So now you only know where something was, roughly, and you have to find it again. The motion tracker is without a doubt the single most evil and mind-screwing feature ever put in a game. For those who want to argue in favor of, say, Resident Evil or Silent Hill or other horror games: No! You're wrong! It really is that simple.
On second thought, there is something worse. It's called a facehugger. The spiderlike critters from the Alien series that jump you from out of nowhere and basically rape your face. The game has those too. To show just how bad these are, here's a little anecdote about my first encounter with one.
Why facehuggers are evil
It's the third Marine mission: Invasion. You have to get to the top of the tower for a rescue. Up to this point I had done what I'd always done in an FPS: make slow but steady progress to avoid any nasty surprises. From this level onward that strategy doesn't work anymore. At all.
The reason for that is that now the aliens start to respawn at semi-random locations. So not only am I a puny hooman faced with very quick aliens that can come from out of nowhere trying to take my head off, now there's an endless supply of them too and only one of me. Oh and did I mention there's no save? Not that it'd matter because they'd spawn at a different location anyway, but still.
In any case, at some point you'd clue in to the fact that the only way this is gonna work is to just make a blind run for it and
hope praycurse for the best. Amazingly, this worked out pretty well. That is, until I took an elevator down to face this:
An open Alien egg. And I could hear the pitter-patter of tiny feet down the corridor to the right, which also lit up on the tracker. When turning round the corner, the sound became louder. But still, I could not actually see the little bastard yet. “Well. Shit.” is something of an understatement at this point.
But then I hear something above me as well: an Alien was climbing down to the room in the image. “Well. Shit.” has now become completely inappropriate and I headed back to the elevator room to kill it. I basically sprayed the whole room with fire, hoping I'd catch it at some point. And I did. I continued to dance around to avoid it until it burst. And then all was quite again. I didn't even hear the face hugger moving around anymore in the distance. Thinking all was safe, I turned round to hunt down the face hugger again an…SSSSSSSSSSKKKKKKKKKKKKKKRRRRREEEEEEE
Turns out the reason I didn't hear the facehugger anymore wasn't that I'd killed it or that it had moved too far away, but because it was already in mid-jump. Not only did it get me, it got me completely by surprise and the blood-curdling scream it emitted actually made me fall off my chair. Literally. It scared me so much that I actually leaped out of my chair. It took about a minute before I could even hold the mouse again because my hands were shaking so much. No game has ever had that strong of an effect before or since. This was just awful. And yet awesome at the same time.
Facehuggers are just plain evil. Just hearing one moving in the area is enough to give me hives.
The only really bad thing about the game is that it won't play on current computers – some graphics and sound glitches that made crashed the game or made it unplayable. However, this has actually been remedied recently. People have been tinkering with the source code and fixed the most important issues. See forumplanet.gamespy.com/tech_support/b49029/1049364 for details and links to patches.
Compared to AVP 1, its sequel was, well, ultimately something of a let-down. It's still good playing, but I felt that it could have been so much more. Sure, it had better graphics. Well, more detailed models and textures anyway; unfortunately, the textures also looked really coarse and flat, and decals would often seem to be placed over the polygons, rather than on it, which just looked awful. AVP 1 had destructable light sources – something the Alien could make use of very well – but AVP 2 didn't. It also did not have adjustable gamma settings, which really hurt because often I literally could not see anything. And they took out the cheat modes and skirmish *sigh*.
The Aliens had also changed in some very bad ways. In the original, they were fast and furious, but in AVP 2 it often seemed thay they were just hobbling along on their way too skinny legs. Instead of looking like the vicious and fast killing machines, they came off more as clumsy puppies. Okay, yes, puppies with really sharp claws and teeth, but not the terrors they're supposed to be.
They also didn't explode into parts with that delightful crackling sound anymore, or bleed over everything (mostly you). Mostly they just flopped down. Also, there seemed to be only one or two death poses and I think only a single animation timer for all critters. Often you'd find yourself in a field of dead aliens which lay down in exactly the same way. I know it doesn't sound like a big deal, but little things like this can spoil the mood completely. Worst of all though was what they did with the facehuggers: they took away the scream when they kill you. This completely removed the scare factor :(
Having said that, it also did some things very right. There was one interconnected story line, with the threads of the three playmodes intersecting at several instances. Very nicely done. Also, as the Alien you actually played through the facehugger and chestburster stages. This was also fun.
And now there's gonna be a third installment. Like in AVP 2, there will be an interwoven story, so that's good. From the pictures I've seen, the graphics are going to be awesome. Textures are crips, motion looks fluid – it just looks right again. It also looks like it's not going to be for the faint of heart, with lovely gratuitous displays of blood and guts and trophy-taking and everything (see here for video).
I was somewhat surprised to see Sega as the publisher for the game. It seemed a little odd at first, but if you take into account that they're a bunch of fucking sadists, I think it is actually quite fitting.
So yeah, I'm looking forward to this one.
I found this little game yesterday: Light-bot. You control a bot with a few commands to light up evry blue tile in the level; kinda like LOGO or Lego Mindstorms. At 12 levels it's a nice little activity.
I think I mentioned this before, but we have this Book fair thing over here. These are generally wonderful in that the admission is free, things are usually pretty damn cheap compared to regular stores and even teh internets, and (very unlike most stores in this country *grumble*) there's a large variety of computer and science books as well. Even good ones.
Every month there's one in a different location; and this weekend it was Utrecht. I wasn't planning on going at first because I know I can't keep my hands of the things and I still have a considerable backlog from the last few times I went, but I had to go in that direction anyway, so I figured why not. And, as always, I went in with the idea that I didn't really need anything anymore, but came out with a bag full regardless. Book included:
- “It Must Be Beautiful: Great Equations of Modern Science”, exploring the story behind some of the most important equations in physics today.
- “Quantum Field Theory: A Modern Introduction” by Michio Kaku. Yes that Kaku. I didn't do much with QFT at univeristy because it's fucking scary, but perhaps this time I can have better luck. If I ever get round to reading it.
- “Cross-Platform Game programming“, dealing with memory and resource management for multiple systems, creating debugging facilities and more. I think this would have come in handy if I'd found it a few years ago. Oh well. Particularly nice feature: it was only €4; nearly a tenth of the regular price.
So yeah, another good batch. Now I just have to find the time to read them all.
So this Expelled movie has been out for a couple of weeks now. To my surprise, it's been doing rather well. It's running in about 400 theaters right now, which I guess is a lot (but then I'm from a puny little country so I could be wrong). It's also got an amazing rating of 9 on rotten tomatoes.
Oh, wait. That's not 9 out of 10; that's 9 out of 100. Wow. That's … that's just … wow.
So yeah, this thing is going down so hard it could go straight through the planet. A score of 9%. That should qualify as “Epic Fail” in anyone's book Anyone sane, anyway. As for the theater count, the guys at Panda's Thumb have been tracking the numbers; it started with just over 1000 on April 18th and is now down to 400. It'll probably disappear completely in a week or two.
Away from the silver screen, the producers and Ben Stein have been doing interviews left and right and apparently making complete asses of themselves. I've seen some videos of Stein that are just two-hands facepalmingly stupid. One of the things he's keen on mentioning is how Darwinism doesn't explain the origins of life or gravity or where the universe came from. The theory of evolution is not and will never be about those things, so why this counts as a mark against the theory I don't know. It's like to arguing that metallurgy doesn't explain last week's weather, therefore it's bogus. Simply using this line of reasoning hows that he really doesn't know what he's talking about. That, or he's deliberately misleading everyone, which is also a real possibility.
The real moment of inanity, however, comes from an interview at TBN where he made this immortal statement (emphasis mine):
Love of God and compassion and empathy leads you to a very glorious place, and science leads you to killing people.
O_O. Lolwut ?!?
Yes, he actually said that, and in all earnest too, apparently. You can see it (and a response to it) in Thunderfoot's latest Why do people laugh at creationists video. The original interview can be found here as well. This is what as also earned him the dubious virtue of second place for MSNBC's Worst Person in the World.
Right now, I am this close to believing this is actually all part of a massive hoax. With the ever-growing list of stupidities, I find it harder and harder to believe they're serious.
And now for something completely related: the infamous Beware the believers video. This *wonderful* clip was released anonymously in the end of March and has been a favorite in sciency circles since. There has been a lively debate about its origins. Because it clearly is caricaturing the atheists depicted in the clip (“if I was dyslexic, I’d even hate dog too”. Hehehehe), one group believed the Expelled group were behind it. On the other hand, it was well done and extremely funny. Since the creationists have a long track record of shoddy craftsmanship and witlessness (the Expelled movie itself is a good example of this), many others felt it could not come from them.
About a month later, the answer came: it was done by Michael Edmondson, as a contract job for the producers of Expelled. So yes, it did come from their camp after all. That said, Edmonson isn't affiliated with them that much. I've read that the producers' intent was for it to be viral advertising for the movie. I don't think that worked out too well, though, what with it being embraced by the atheist side as one of the pieces of Internet Win of this year.
Read the thread on pharyngula for extra details. Edmonson himself also makes an appearance in the comments, so you get it straight from the horse's mouth. Simon Owens also has an interview with him at bloggasm.com, so check that out as well for even more details.
Lastly, to Michael Edmonson and Matt Chandler (who did the lyrics): thank you for the hilarious video. We will watch your career with great interest.
For those familiar with Half-Life 2 Ep 2, you may have noticed the achievement list. Many of these are easy to do even on a first run, but there are three in particular that take some effort: “Neighborhood Watch”, “Little Rocket Man” and “Get Some Grub”. The requirement for the second really is somewhat mind-boggling: yes, it really means getting the garden gnome you find in the first building aaaaalll the way to the rocket in the White Forest base at the end. This seems insane – it is insane. But I finally managed it:
For others attempting this: the only really taxing part is across the train-tracks with that damn chopper on your tail. My strategy was to carry the gnome to safe-points first by hiding under the wagons, then going back for the car. In the second leg, the chopper will at the base once you get close enough; you can use this to secure safe passage. Also, once inside the garage do not leave the gnome on the table: the table will disappear when you get back from the auto-gun, apparently taking the gnome with it. Once you reach the rocket, close the hatch yourself! This is also part of the requirement. The rest is mostly getting out of the car because there's no gnome-sized seatbelts, although I hear there's a way to get it stuck in the rear window somehow.
With that done, I only need the Grub achievement for the whole set. I missed eight of them. Eight! Out of 333! :(