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	<title>Coranac &#187; setds</title>
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	<link>http://www.coranac.com</link>
	<description>my own little world</description>
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		<title>setds 1.01 and an annoying yet oddly fitting bug</title>
		<link>http://www.coranac.com/2010/04/setds-1-01/</link>
		<comments>http://www.coranac.com/2010/04/setds-1-01/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 19:09:21 +0000</pubDate>
		<dc:creator>cearn</dc:creator>
				<category><![CDATA[nds]]></category>
		<category><![CDATA[setds]]></category>

		<guid isPermaLink="false">http://www.coranac.com/?p=189</guid>
		<description><![CDATA[
It seems that a bug in the hiscore entry code that I thought I&#8217;d fixed over a month ago got resurrected in setds v1.0. So I fixed it &#8211; refixed it &#8211; today and we&#8217;re now at setds v1.01.

&#160;

Sigh. Gaddammit &#62;_&#60;
]]></description>
			<content:encoded><![CDATA[<p>
It seems that a bug in the hiscore entry code that I <i>thought</i> I&#8217;d fixed over a month ago got resurrected in setds v1.0. So I fixed it &ndash; <i>re</i>fixed it &ndash; today and we&#8217;re now at <a href="[$HOME/projects/setds">setds v1.01</a>.
</p>
<p><div>&nbsp;</div></p>
<p>
<small>Sigh. Gaddammit <kbd>&gt;_&lt;</kbd></small></p>
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		<title>setds 1.0</title>
		<link>http://www.coranac.com/2010/04/setds-1-0/</link>
		<comments>http://www.coranac.com/2010/04/setds-1-0/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 08:57:34 +0000</pubDate>
		<dc:creator>cearn</dc:creator>
				<category><![CDATA[nds]]></category>
		<category><![CDATA[setds]]></category>

		<guid isPermaLink="false">http://www.coranac.com/?p=185</guid>
		<description><![CDATA[
I&#8217;ve finally taken the time to add proper saving that works on hardware
(at least on my R4, which is the only card I have right now). I&#8217;ve also fixed a
very annoying game-hanging bug and did some tweaking here and there, like
correcting the decay constant so that I can finally get the scores that I was [...]]]></description>
			<content:encoded><![CDATA[<p>
I&#8217;ve finally taken the time to add proper saving that works on hardware<br />
(at least on my R4, which is the only card I have right now). I&#8217;ve also fixed a<br />
very annoying game-hanging bug and did some tweaking here and there, like<br />
correcting the decay constant so that I can finally get the scores that I was used to on tatset (2300+, wooo!).
</p>
<p>
This is pretty much where I wanted to go with this game, so it&#8217;s now version 1.0. I may add some other things later, but for now I guess it&#8217;s done.
</p>
<h4>Changes</h4>
<ul>
<li>new: FAT saving enabled <kbd>:D</kbd>. It&#8217;s intended for<br />
    <a href="http://www.devkitpro.org/hbmenu">argv-capable</a><br />
    cards, though. You can still save without one of those, but you&#8217;ll have to<br />
    put in a little work.
  </li>
<li>
    new: Reset/Back buttons for high-score screen.
  </li>
<li>
    fix: Bug in shuffle code. Fixes the occasional hang at start of a new game.
  </li>
<li>
    tweak: I&#8217;ve altered the decay constant slightly; it should be closer to<br />
    the original tatset now. The upshot is that scores will be a little higher.
  </li>
<li>
    tweak: Slightly bigger buttons.
  </li>
</ul>
<h4>Links</h4>
<ul>
<li><a href="http://www.coranac.com/projects/setds">setds project page</a></li>
</ul>
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		<title>I maek game :D</title>
		<link>http://www.coranac.com/2009/12/setds/</link>
		<comments>http://www.coranac.com/2009/12/setds/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 19:12:00 +0000</pubDate>
		<dc:creator>cearn</dc:creator>
				<category><![CDATA[nds]]></category>
		<category><![CDATA[setds]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.coranac.com/?p=139</guid>
		<description><![CDATA[<br />
<b>Warning</b>:  getimagesize() [<a href='function.getimagesize'>function.getimagesize</a>]: Filename cannot be empty in <b>/home/coranac/public_html/wordpress/wp-content/plugins/crnfilters.php</b> on line <b>466</b><br />

Okay, so it&#8217;s only a card game; but a game nonetheless.

&#160;

The game in question is an NDS implementation of

SET. Set is a card-matching game
with 81 cards (see below). The figures on the cards have four
properties and 3 possibilities for each property. The key is to find
three cards for which the values of each property are [...]]]></description>
			<content:encoded><![CDATA[<br />
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<p>
Okay, so it&#8217;s <i>only</i> a card game; but a game nonetheless.
</p>
<p><div>&nbsp;</div></p>
<p>
The game in question is an NDS implementation of<br />

<a href="http://en.wikipedia.org/wiki/Set_%28game%29">SET</a>. <i>Set</i> is a card-matching game<br />
with 81 cards (see below). The figures on the cards have four<br />
properties and 3 possibilities for each property. The key is to find<br />
three cards for which the values of each property are either all<br />
<b>equal</b> or all <b>different</b>. Looking at the color property,<br />
for example, a &#8220;Red Red Red&#8221; combination could (yes &#8220;could&#8221;; there<br />
are still three other properties to consider) form a set.<br />
&#8220;Red Green Blue&#8221; would also work, but &#8220;Red Green Green&#8221; would not.
</p>
<p>
Further details can be found in the readme and the game itself.
</p>
<div class="cblock">
<div class="cpt" style="width:px;">
  <a href="" target="_blank">  <img src="" 
    alt="" width="" /></a><br />
  
</div>

</div>
<p><div>&nbsp;</div></p>
<p>
The game is <i>mostly</i> finished. There may be some tweaking to do<br />
here and there, but right now I don&#8217;t want to get bogged down in a<br />
massive fine-tuning-fest &ndash; especially since I&#8217;m not sure what<br />
parts need fine-tuning &hellip; and because there&#8217;s<br />
<a href="http://www.coranac.com/projects/grit">other stuff</a> I really should get<br />
back to.
</p>
<p>
That said, all important aspects work &hellip; with <b>one</b><br />
exception: hiscore saving. Yes, <i>that</i>. I&#8217;ve seen the<br />
multitude of threads on the subject but sofar I&#8217;m unsure of what would<br />
work on both hardware and emulator, so I&#8217;m leaving it as is for now.<br />
If anyone has a tidy hw+emu solution, please do tell.
</p>
<h4>Links</h4>
<ul>
<li>binary: <a href="http://www.coranac.com/files/setds-bin.zip">setds-bin.zip</a> (146k)</li>
<li>source: <a href="http://www.coranac.com/files/setds-src.zip">setds-src.zip</a> (354k)</li>
<li>readme: <a href="http://www.coranac.com/files/setds-readme.txt">setds-readme.txt</a></li>
</ul>
<p><div>&nbsp;</div></p>
<p>
Oh, and merry Christmas everybody.</p>
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