Okay, so it's only a card game; but a game nonetheless.
The game in question is an NDS implementation of SET. Set is a card-matching game with 81 cards (see below). The figures on the cards have four properties and 3 possibilities for each property. The key is to find three cards for which the values of each property are either all equal or all different. Looking at the color property, for example, a "Red Red Red" combination could (yes "could"; there are still three other properties to consider) form a set. "Red Green Blue" would also work, but "Red Green Green" would not.
Further details can be found in the readme and the game itself.
The game is mostly finished. There may be some tweaking to do here and there, but right now I don't want to get bogged down in a massive fine-tuning-fest – especially since I'm not sure what parts need fine-tuning … and because there's other stuff I really should get back to.
That said, all important aspects work … with one exception: hiscore saving. Yes, that. I've seen the multitude of threads on the subject but sofar I'm unsure of what would work on both hardware and emulator, so I'm leaving it as is for now. If anyone has a tidy hw+emu solution, please do tell.
Links
- binary: setds-bin.zip (146k)
- source: setds-src.zip (354k)
- readme: setds-readme.txt
Oh, and merry Christmas everybody.

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Looks good so far, I haven't had a chance to look over the code yet, with shopping and all that.
I really need to get better at this game.
Also, to numbers counting down at the top are sort of distracting. I had to cover them with my hand in order to think clearly.
I want to play this with people coming up, I have an idea for playing multiplayer. Instead of a countdown, increment one of 4 scores. So after each set is found, I would just tap 1, 2, 3, or 4 to give the point to that player. Ideally we would place the DS on a table and when someone sees a set they would call it out. This is similar to how we played it in class.
I might try poking around to add that to the game if I get some spare time (and if you don't mind, of course).
"Oh, and merry Christmas everybody. "
Merry Christmas too
Thank you for this Christmas gift ;)
Merry christmas.
@ Tyr
Yeah, I know what you mean about the blinking numbers, but you get used to it after a while. In the earlier stages used the standard 8x8 font for it and it was very hard to see what the bonus was at a glance. The bigger fonts do work better, though making them just a little less intrusive might be nice.
I wasn't really planning on adding any kind of multiplayer; feel free to try so make something of it. IIRC, for the original card game, scoring went along what you suggested: the first one to see a set gets the point(s). That would probably work well for console multiplayer as well (with penalties on wrong guesses, of course).
I remember this game... it was quite fun at times.
Well I sincerely enjoyed studying it. This information offered by you is very helpful for accurate planning.
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