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	<title>Comments on: Artsy fartsy</title>
	<atom:link href="http://www.coranac.com/2008/04/artsy-fartsy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coranac.com/2008/04/artsy-fartsy/</link>
	<description>my own little world</description>
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		<title>By: cearn</title>
		<link>http://www.coranac.com/2008/04/artsy-fartsy/comment-page-1/#comment-1797</link>
		<dc:creator>cearn</dc:creator>
		<pubDate>Tue, 15 Apr 2008 21:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.coranac.com/2008/04/10/artsy-fartsy/#comment-1797</guid>
		<description>&lt;p&gt;
I fixed the link; it should work now.
&lt;/p&gt;
&lt;p&gt;
About 4bpp blitting: I know the basic technique, but the process really is quite evil. For text purposes you can take a few shortcuts if you order your glyphs properly. The latest tonclib includes a text system that has a few renderers for 4bpp tiled text, so you could take a look at that. You can find a chapter preview with explanations and demos &lt;a href=&quot;http://www.coranac.com/files/misc/tte.zip&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.
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		<content:encoded><![CDATA[<p>
 I fixed the link; it should work now.
 </p>
<p>
 About 4bpp blitting: I know the basic technique, but the process really is quite evil. For text purposes you can take a few shortcuts if you order your glyphs properly. The latest tonclib includes a text system that has a few renderers for 4bpp tiled text, so you could take a look at that. You can find a chapter preview with explanations and demos <a href="http://www.coranac.com/files/misc/tte.zip" rel="nofollow">here</a>.
 </p>
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		<title>By: thoduv</title>
		<link>http://www.coranac.com/2008/04/artsy-fartsy/comment-page-1/#comment-1796</link>
		<dc:creator>thoduv</dc:creator>
		<pubDate>Tue, 15 Apr 2008 21:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.coranac.com/2008/04/10/artsy-fartsy/#comment-1796</guid>
		<description>The download link for the new tonclib seem to be broken (or at least, it doesn&#039;t work for me).
I&#039;m really amazed by the awesome optimized routines you keep writing for GBA.
For a project I write, I heavily use plot on 4bpp tiled background (for a variable-width text system), and since my functions are horribly slow, I really look forward an optimized blitting function ! I really can&#039;t think to a way to optimize that 4 bits to 4 bits potentially unaligned transfer things, so I&#039;ll be happy to see how you&#039;ve done it ! :)</description>
		<content:encoded><![CDATA[<p>The download link for the new tonclib seem to be broken (or at least, it doesn&#8217;t work for me).<br />
 I&#8217;m really amazed by the awesome optimized routines you keep writing for GBA.<br />
 For a project I write, I heavily use plot on 4bpp tiled background (for a variable-width text system), and since my functions are horribly slow, I really look forward an optimized blitting function ! I really can&#8217;t think to a way to optimize that 4 bits to 4 bits potentially unaligned transfer things, so I&#8217;ll be happy to see how you&#8217;ve done it ! :)</p>
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